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As in every game of chicken, the goal is to last as long as possible but also be the first one to push the button (Space) and launch the nuke.

Made as part of the first semester Rapid Prototyping course.

The restrictions for this assignment were using a single button and only 3 colors. We decided to focus more on the first one and build our game around the novelty single button we were going to present our game with.

From this flashy big red button we arrived to our 'nuke launching' game. Additional elements such as text and audio cues are present to make the player doubt himself about when he should be pressing the button.



Art: Joaquin Pelz

Game Design & Gameplay: Robert Bazoiu

Menus & UI, Robert Bazoiu, Joaquin Pelz

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Click download now to get access to the following files:

PreemptiveStrike.zip 90 MB

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